Westgate (Metropolis, 29,184): Westgate is the major trading city of the southern coast. It wields enough economic clout to make it the third major trading power of the Inner Sea after Sembia and Cormyr.
The “anything goes and everything has a price” reputation of the Dragon Coast is directly attributable to Westgate, whose citizens are not ashamed of its reputation. On the contrary, they pride themselves on Westgate’s status as an open city—open to all races, open to all faiths, and open to all coins. Westgate’s noble rulers, all descended from rich merchant houses, believe that personal ethics may be fine for private life but have no place in business. Willingness to cut any deal has helped the city grow into a major economic power, but it has also created an environment in which thieves view their activities as extensions of normal business by other means.
A thieves’ guild known as the Night Masks controls nearly as much of Westgate as its official rulers do. The Night Masks assassins, extortionists, enforcers, and spies are for sale to any, meaning that the noble houses who ostensibly oppose the thieves’ guild frequently are their best clients.
Temples or shrines to evil deities, including Beshaba, Malar, Shar, and Talona, are sometimes “unmentionable” in polite Westgate society, depending on the fashion of the moment, but there’s no doubt that they exist. They have as many devotees as the aboveground temples of Ilmater, Gond, Talos, Mask, and Loviatar (a favorite ofseveral of the decadent noble houses).